Eglantine emulator build 212
Eglantine is the cross-platform experimental line associated with Camille LaVey, sitting downstream of Eden, Yuzu, and Sudachi. Build 212 is the numbered tag pinned for this guide. The repository also publishes newer daily and branch experiments, so 212 is not a claim about its newest downloadable file.
What build 212 says it changed
The commit named in the tag is d6efc8e, published 4 Nov 2026. The headline fix is NUP platform detection. For Mario Kart World 1.8.0, update 917504, the notes say the build selects a 12 GiB memory layout and a 31.25 MHz clock, and that the title screen sits around 30 frames per second. That figure is the maintainer's number for a title screen, not a race on your GPU.
The same tag mentions an Intel ANV banding fix around the Arc 390, an H0_NH1 half-precision sign fix, and a packer change so empty exefs and romfs directories are not written. I am listing those because they are the concrete edits, not because I recompiled them.
Archives cover Windows x64 as MSVC and as MinGW PGO, Linux amd64 and aarch64, and macOS arm64 for macOS 15 or newer, unsigned. The readme also names Android and FreeBSD. Those two do not appear in the asset list I checked, so the platform matrix has a conflict row on purpose.
Lichii continues this code family under a new desktop name. If you came from a misspelling such as elgantine or eglatine, this is the project.
Related pages
FAQ
Where is the Eglantine config page?
Build notes mention settings inside the app. A separate config manual with minimum CPU and GPU figures was not in the release I read.
Does Eglantine have an Android APK in build 212?
The readme says Android. The file list I checked does not. I am not papering over that.
Sources
- Eglantine releases, including daily and branch builds — checked 2026-11-07
- Eglantine build 212 — checked 2026-11-07
- Eglantine repository — checked 2026-11-07
- Lichii compatibility summary — checked 2026-11-07
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